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Perspective Taking in Participatory Simulation-based Collaborative Learning., , , , , и . CSCL, International Society of the Learning Sciences, (2019)Tracking Representational Flexibility Development through Speech Data Mining., , и . FIE, стр. 1-4. IEEE, (2020)Examining Virtual Reality Based Learning Design for Children with Autism via Seasonal Index Analysis., и . ICLS, International Society of the Learning Sciences, (2018)The format of problem representation for in-game learning supports., и . J. Comput. Assist. Learn., 35 (3): 390-406 (2019)The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills., , и . Comput. Educ., (2015)Virtual reality simulation-based learning of teaching with alternative perspectives taking., и . Br. J. Educ. Technol., 51 (6): 2544-2557 (2020)Classroom Goal Structures for Educational Math Game Application.. ICLS, International Society of the Learning Sciences, (2006)How does students' motivation relate to peer-moderated online interactions?, и . CSCL (1), стр. 242-251. International Society of the Learning Sciences, (2009)Work-in-progress - Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism., , , , и . iLRN, стр. 1-3. IEEE, (2022)Virtual collaborative gaming as social skills training for high-functioning autistic children., и . Br. J. Educ. Technol., 49 (4): 728-741 (2018)