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Detecting Linguistic Signal in Cather's Early Journalism: Polishing the Bibliography., , , , and . DH, Alliance of Digital Humanities Organizations (ADHO), (2014)Detection of Poetic Content in Historic Newspapers through Image Analysis., , , and . DH, Alliance of Digital Humanities Organizations (ADHO), (2014)Using Archival Texts to Create Network Graphs of Musicians in Early Modern Venice., , , , and . DH, Alliance of Digital Humanities Organizations (ADHO), (2017)The Web in Amber: How the Ephemeral Human Digital Experience is Preserved and Analyzed., , , , , , and . DH, (2020)Motivational and Occupational Self-efficacy Outcomes of Students in a BPM Course: The Role of Industry Tools vs Digital Games., and . Business Process Management Workshops, volume 342 of Lecture Notes in Business Information Processing, page 567-579. Springer, (2018)Connected Play in Virtual Worlds: Communication and Control Mechanisms in Virtual Worlds for Children and Adolescents., , , and . Multimodal Technol. Interact., 5 (5): 27 (2021)Child-Centered Design in the Digital World: Investigating the Implications of the Age-Appropriate Design Code for Interactive Digital Media., , and . IDC, page 289-297. ACM, (2023)Designing dyadic caregiver-child personas for interactive digital media use., and . IDC, page 198-204. ACM, (2020)Business Process Management and Digital Game Based Learning., and . AMCIS, Association for Information Systems, (2016)Agile system development methodologies usage and acceptance in South African banking firms: an exploratory analysis., and . SAICSIT, page 248-257. ACM, (2018)