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SwimSight: supporting deaf users to participate in swimming games., , , , and . OZCHI, page 567-570. ACM, (2016)GymSoles++: Using Smart Wearbales to Improve Body Posture when Performing Squats and Dead-Lifts., , , , and . AHs, page 31:1-31:3. ACM, (2020)InSight: a systematic approach to create dynamic human-controller-interactions., , , , and . AH, page 26. ACM, (2017)VersaTouch: A Versatile Plug-and-Play System that Enables Touch Interactions on Everyday Passive Surfaces., , , and . AHs, page 26:1-26:12. ACM, (2020)RippleTouch: initial exploration of a wave resonant based full body haptic interface., , , , , and . AH, page 61-68. ACM, (2015)Augmented Foot: A Comprehensive Survey of Augmented Foot Interfaces., , and . AHs, page 228-239. ACM, (2021)SHRUG: stroke haptic rehabilitation using gaming., , and . AH, page 213-214. ACM, (2015)Towards Controllable Audio Texture Morphing., , , , , and . ICASSP, page 1-5. IEEE, (2023)Multimodal Emotion Recognition With Transformer-Based Self Supervised Feature Fusion., , , and . IEEE Access, (2020)Primary School Students Programming with Real-Time Environmental Sensor Data., , , , and . ACE, page 85-94. ACM, (2022)