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A Game-Based Solution for In-Home Rehabilitation.

, , , , , , and . IoT360 (1), volume 150 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 112-117. Springer, (2014)

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A Game-Based Solution for In-Home Rehabilitation., , , , , , and . IoT360 (1), volume 150 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 112-117. Springer, (2014)Development and Evaluation of Cognitive Games to Promote Health and Wellbeing in Elderly People with Mild Cognitive Impairment., , and . eHealth, volume 248 of Studies in Health Technology and Informatics, page 255-262. IOS Press, (2018)Artificial Ant Colonies for Adaptive Rewards in Serious Games., , , , and . ALIFE, page 533-540. MIT Press, (2019)