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The structure and behavior of virtual communities engaged in informal learning about e-learning standards

. (July 2006)

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A Framework for the Conceptualization of Approaches to "Create-by-Reuse" of Learning Design Solutions., , , , and . J. Univers. Comput. Sci., 13 (7): 991-1001 (2007)Pathway recommendation based on a pedagogical ontology and its implementation in moodle., , , , , , , , , and 6 other author(s). DeLFI, volume P-233 of LNI, page 39-50. GI, (2014)Editorial: Comparing Educational Modelling Languages on the "Planet Game" Case Study, , and . Journal of Interactive Media in Education, (2008)Meta-rules: Improving Adaptation in Recommendation Systems., and . LWA, page 331-336. (2010)IJIMAI Editor's Note - Vol. 2 Issue 7., , and . Int. J. Interact. Multim. Artif. Intell., 2 (7): 4-5 (2014)A4Learning - A Case Study to Improve the User Performance: Alumni Alike Activity Analytics to Self-Assess Personal Progress., , and . ICALT, page 360-362. IEEE Computer Society, (2014)A 200Gb/s Low Power DSP-Based Optical Receiver and Transmitter with Integrated TIA and Laser Drivers., , , , , , , , , and 16 other author(s). OFC, page 1-3. IEEE, (2023)Representing adaptive eLearning strategies in IMS Learning Design, , and . (March 2006)Authoring adaptive conversational games with IMS Learning Design and <e-Adventure>, , , , and . (2006)The Innovation Cycle for Sustainable ICT Education.. SUZA, volume 564 of IFIP Advances in Information and Communication Technology, page 218-224. Springer, (2019)