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System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services., , and . NETGAMES, page 58-64. ACM, (2002)The Audacity of Fiber-Wireless (FiWi) Networks., , and . AccessNets, volume 6 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 16-35. Springer, (2008)When Are Online and Offline Excess Bandwidth Distribution Useful in EPONs?., , and . AccessNets, volume 6 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 36-45. Springer, (2008)Just-in-Time Online Scheduling for WDM EPONs., , , and . ICC, page 2174-2179. IEEE, (2007)Network Performance Evaluation Using Frame Size and Quality Traces of Single-Layer and Two-Layer Video: A Tutorial, , and . Arizona State University, (2004)Low-Latency Polling Schemes for Long-Reach Passive Optical Networks., , , , , and . IEEE Trans. Commun., 61 (7): 2936-2945 (2013)Semantically Modeling Cyber Influence Campaigns (CICs): Ontology Model and Case Studies., , , and . IEEE Access, (2021)LayBack: SDN Management of Multi-Access Edge Computing (MEC) for Network Access Services and Radio Resource Sharing., , , , , and . IEEE Access, (2018)B-AWARE: Blockage Aware RSU Scheduling for 5G Enabled Autonomous Vehicles., , , , , and . ACM Trans. Embed. Comput. Syst., 22 (5s): 154:1-154:23 (October 2023)Caching video objects: layers vs versions?, , , and . ICME (2), page 45-48. IEEE Computer Society, (2002)0-7803-7304-9.