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A Convex Relaxation for Multi-Graph Matching., , , , and . CVPR, page 11156-11165. Computer Vision Foundation / IEEE, (2019)Regularized Vector Quantization for Tokenized Image Synthesis., , , and . CVPR, page 18467-18476. IEEE, (2023)Scene-Aware Egocentric 3D Human Pose Estimation., , , , , and . CVPR, page 13031-13040. IEEE, (2023)Grid-guided Neural Radiance Fields for Large Urban Scenes., , , , , , , and . CVPR, page 8296-8306. IEEE, (2023)F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories., , , , , , , and . CVPR, page 4150-4159. IEEE, (2023)Text-Based Motion Synthesis with a Hierarchical Two-Stream RNN., , , , and . SIGGRAPH Posters, page 42:1-42:2. ACM, (2021)Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering., , , , , , and . CoRR, (2023)Monocular Real-time Full Body Capture with Inter-part Correlations., , , , , and . CoRR, (2020)NeRF for Outdoor Scene Relighting., , , , , and . ECCV (16), volume 13676 of Lecture Notes in Computer Science, page 615-631. Springer, (2022)HiFECap: Monocular High-Fidelity and Expressive Capture of Human Performances., , , and . BMVC, page 826. BMVA Press, (2022)