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Interactive Creation of Virtual Worlds Using Procedural Sketching.

, , , and . Eurographics (Short Papers), page 29-32. Eurographics Association, (2010)

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Designing Semantic Game Worlds., , and . PCG@FDG, page 2:1-2:9. ACM, (2012)A Proposal for a Procedural Terrain Modelling Framework., , , and . EGVE (Posters), Eurographics Association, (2008)Using gameplay semantics to procedurally generate player-matching game worlds., , and . PCG@FDG, page 3:1-3:8. ACM, (2012)Using Semantics to Improve the Design of Game Worlds., , , and . AIIDE, The AAAI Press, (2009)Services in Game Worlds: A Semantic Approach to Improve Object Interaction., , and . ICEC, volume 5709 of Lecture Notes in Computer Science, page 276-281. Springer, (2009)A Method for Specifying Semantics of Large Sets of 3D Models., , , , and . GRAPP/IVAPP, page 97-106. SciTePress, (2012)A declarative approach to procedural modeling of virtual worlds., , , and . Comput. Graph., 35 (2): 352-363 (2011)Interactive Creation of Virtual Worlds Using Procedural Sketching., , , and . Eurographics (Short Papers), page 29-32. Eurographics Association, (2010)Procedural filters for customization of virtual worlds., , , , and . PCGames@FDG, page 5:1-5:8. ACM, (2011)Semantic crowds., , , , and . Entertain. Comput., 5 (4): 297-312 (2014)