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Poker Face Influence: Persuasive Robot with Minimal Social Cues Triggers Less Psychological Reactance.

, , , and . RO-MAN, page 940-946. IEEE, (2018)

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Awareness of Daily Life Activities., , , , and . Awareness Systems, Springer, (2009)Towards Guidelines for the Design of Patient Feedback in Stroke Rehabilitation Technology., , and . HEALTHINF, page 60-68. SciTePress, (2015)On the role of awareness systems for supporting parent involvement in young children's schooling., , and . HOIT, volume 241 of IFIP, page 91-101. Springer, (2007)The unbearable lightness of being there: contrasting approaches to presence engineering., , , and . VCIP, volume 5150 of Proceedings of SPIE, page 61-68. SPIE, (2003)Memora: a Design for Teenagers to Connect Virtual and Physical Possessions., , and . ECCE, page 121-128. ACM, (2017)Eindhoven's User-System-Interaction Design Program: an overview., , and . Interactions, 12 (5): 33-34 (2005)Using TEMPEST: End-User Programming of Web-Based Ecological Momentary Assessment Protocols., , , and . PACMHCI, (2018)Design of an instrument for the evaluation of communication technologies with children., and . IDC, page 266-269. ACM, (2010)The SenseMS: Enriching the SMS Experience for Teens by Non-verbal Means., , , , , and . INTERACT, volume 3585 of Lecture Notes in Computer Science, page 962-965. Springer, (2005)Discussion Topics for the DSV-IS'98 Working Groups., and . DSV-IS, page 309-311. Springer, (1998)