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Botanical Printer: An Exploration on Interaction Design with Plantness.

, , , and . Conference on Designing Interactive Systems, page 1055-1068. ACM, (2018)

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Designing Auditory Experiences for Technology Imagination., , , , , , and . OZCHI, page 682-686. ACM, (2020)Designing PhenoProbe: An Interview Tool for Inquiring into the Phenological Knowledge of Taiwanese Elders., , and . CHI Extended Abstracts, page 101:1-101:6. ACM, (2024)Designing human-computer multi-agent collaboration in productive multi-player games., , , , and . AAMAS (3), page 1441-1444. IFAAMAS, (2008)Exploring the Narrative Construction of Situated Co-Speculation through Fiction Collages., and . Creativity & Cognition, page 564-569. ACM, (2022)Once Upon a Future: An Audio Drama Game for Episodic Imagination., , , and . Conference on Designing Interactive Systems (Companion Volume), page 159-163. ACM, (2018)Designing Memory Probes to Inform Dialogue., , and . Conference on Designing Interactive Systems, page 889-901. ACM, (2017)The reflexive printer: toward making sense of perceived drawbacks in technology-mediated reminiscence., , , , and . Conference on Designing Interactive Systems, page 995-1004. ACM, (2014)Confabulation Radio: Reflexive Speculation in Counterfactual Soundscape., , and . CHI Extended Abstracts, ACM, (2019)Experiential Persona: Towards Supporting Richer and Unfinalized Representations of People., , , and . CHI Extended Abstracts, page 222:1-222:6. ACM, (2021)Framing design of reminiscence aids with transactive memory theory., , , , and . CHI Extended Abstracts, page 331-336. ACM, (2013)