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Artist friendly facial animation retargeting., , , , and . ACM Trans. Graph., 30 (6): 162 (2011)Standard Cell Design Optimization with Advanced MOL Technology in 3nm GAA Process., , , , , , , , , and 9 other author(s). VLSI Technology and Circuits, page 363-364. IEEE, (2022)Rigging transfer., , , , and . Comput. Animat. Virtual Worlds, 21 (3-4): 375-386 (2010)Optimal and interactive keyframe selection for motion capture., , , , and . Comput. Vis. Media, 5 (2): 171-191 (2019)Compression and direct manipulation of complex blendshape models., , , and . ACM Trans. Graph., 30 (6): 164 (2011)Deep face normalization., , , , , , , and . ACM Trans. Graph., 38 (6): 183:1-183:16 (2019)paGAN: real-time avatars using dynamic textures., , , , , , , , and . ACM Trans. Graph., 37 (6): 258 (2018)Pin Accessibility-Driven Cell Layout Redesign and Placement Optimization., , , and . DAC, page 54:1-54:6. ACM, (2017)Spacetime expression cloning for blendshapes., , , , , and . ACM Trans. Graph., 31 (2): 14:1-14:12 (2012)Pinscreen: creating performance-driven avatars in seconds., , , , , , , , , and . SIGGRAPH Real Time Live!, page 23. ACM, (2017)