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FLEXI: A Robust and Flexible Social Robot Embodiment Kit.

, , , , , , and . Conference on Designing Interactive Systems, page 1177-1191. ACM, (2022)

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Usability testing with teens: Adapting human-centered design and UX methods., , , and . SIGDOC, page 19:1-19:6. ACM, (2018)Designing for engagement: using participatory design to develop a social robot to measure teen stress., and . SIGDOC, page 7:1-7:10. ACM, (2017)Tell Me About It: Adolescent Self-Disclosure with an Online Robot for Mental Health., , , , , , and . HRI (Companion), page 183-187. ACM, (2023)FLEX-SDK: An Open-Source Software Development Kit for Creating Social Robots., , , , and . UIST, page 66:1-66:10. ACM, (2022)Participatory design with teens: A social robot design challenge., , and . IDC, page 604-609. ACM, (2019)Teen-Robot Interaction: A Pilot Study of Engagement with a Low-fidelity Prototype., , and . HRI (Companion), page 69-70. ACM, (2018)Exploring Web-Based VR for Participatory Robot Design., , and . HRI (Companion), page 109-112. ACM, (2021)Designing a Collaborative Virtual Reality Game for Teen-Robot Interactions., , , and . IDC, page 470-475. ACM, (2019)Share with Me: A Study on a Social Robot Collecting Mental Health Data., , , , , and . ICSR (1), volume 13817 of Lecture Notes in Computer Science, page 218-227. Springer, (2022)Low-Effort, Unqualified, and Malicious User Behaviors in Online Human-Robot Interaction Studies., , , , , and . SIGDOC, page 63-69. ACM, (2023)