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Developing ICT-Enabled Information Processing Capabilities for Combatting E-Commerce Identity Fraud: A Case Study of Trustev's Social Fingerprinting Solution.

, , , and . PACIS, page 60. (2015)

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Online Game User Experience., , and . PACIS, page 124. (2018)The Effect of Normative Social Influence and Cultural Diversity on Group Interactions., , and . HICSS, IEEE Computer Society, (2006)Determining University Students' Motivations for Using Computer- Mediated Communication Technologies., and . PACIS, page 28. AISeL, (2007)Contemporary Clinical Decision Support Systems: a Preliminary Review and Research Agenda., , , and . ECIS, (2023)The Red Queen Hypothesis and Improvisational Capabilities for Resilience: A Study of Korean Online Gaming Industry., , , and . ICIS, Association for Information Systems, (2022)Messaging Media Perceptions and Preferences: An Exploratory Study., and . ACIS, (2005)Understanding the Role of National Culture on Communication Media Choice Behavior: A Cross-Cultural Comparison within a Multinational Organizational Setting., and . PACIS, page 96. AISeL, (2003)Positive Personal Development through eSports., , and . PACIS, page 125. (2018)Blending Technologies in the Community of Inquiry Framework: A Discovery of Student Online Learning Pathways., , and . ICIS, Association for Information Systems, (2021)Coordination of Actor Interactions on Digital Platforms: A Case Study of Taobao's Content Exchange Platform., , , and . PACIS, page 237. (2021)