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Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism.

, , , , and . ASSETS, page 33-41. ACM, (2016)

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ModelLens: An Interactive System to Support the Model Improvement Practices of Data Science Teams., and . CSCW Companion, page 9-13. ACM, (2019)Designing Ground Truth and the Social Life of Labels., , , , , , , , , and 1 other author(s). CHI, page 94:1-94:16. ACM, (2021)Conceptualizing Care in the Everyday Work Practices of Machine Learning Developers.. Conference on Designing Interactive Systems (Companion Volume), page 331-335. ACM, (2019)AI Ethics and Customer Care: Some Considerations from the Case of "Intelligent Sales".. ECSCW, European Society for Socially Embedded Technologies (EUSSET), (2020)Towards "Explorable" AI: Learning from ML Developers' Sensemaking Practices.. ECSCW, European Society for Socially Embedded Technologies (EUSSET), (2021)Seeing Work: Constructing Visions of Work in and through Data.. GROUP, page 509-512. ACM, (2016)Explainability in Context: Lessons from an Intelligent System in the IT Services Domain., and . IUI Workshops, volume 2327 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)Who needs to know what, when?: Broadening the Explainable AI (XAI) Design Space by Looking at Explanations Across the AI Lifecycle., , , , , and . Conference on Designing Interactive Systems, page 1591-1602. ACM, (2021)Designing within Capitalism., , and . Conference on Designing Interactive Systems, page 439-453. ACM, (2022)Mapping the "How" of Collaborative Action: Research Methods for Studying Contemporary Sociotechnical Processes., , , , , and . CSCW Companion, page 528-532. ACM, (2019)