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SPRING: Improving the Throughput of Sharding Blockchain via Deep Reinforcement Learning Based State Placement.

, , , , , , and . WWW, page 2836-2846. ACM, (2024)

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Delving into internet streaming media delivery: a quality and resource utilization perspective., , , , , and . Internet Measurement Conference, page 217-230. ACM, (2006)Analysis of multimedia workloads with implications for internet streaming., , , and . WWW, page 519-528. ACM, (2005)ACDN: a content delivery network for applications., , , and . SIGMOD Conference, page 619. ACM, (2002)Fast and Fine-grained Autoscaler for Streaming Jobs with Reinforcement Learning., , and . IJCAI, page 564-570. ijcai.org, (2022)Bimodal multicast, , , , , and . ACM Trans. Comput. Syst., 17 (2): 41--88 (1999)Catching Instant Messaging Worms with Change-Point Detection Techniques., , and . LEET, USENIX Association, (2008)User-experience-based availability analysis model and its application in P2P storage systems., , , , and . Sci. China Inf. Sci., 54 (8): 1585-1595 (2011)Neighborhood Cognition Consistent Multi-Agent Reinforcement Learning., , , , , , , and . AAAI, page 7219-7226. AAAI Press, (2020)DISC: Dynamic Interleaved Segment Caching for Interactive Streaming., , , and . ICDCS, page 763-772. IEEE Computer Society, (2005)AnimalTrack: A Large-scale Benchmark for Multi-Animal Tracking in the Wild., , , and . CoRR, (2022)