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Brain-based target expansion., , , , , , and . UIST, page 583-593. ACM, (2014)Learn Piano with BACh: An Adaptive Learning Interface that Adjusts Task Difficulty Based on Brain State., , , , , , and . CHI, page 5372-5384. ACM, (2016)Human-in-the-Loop Machine Learning to Increase Video Accessibility for Visually Impaired and Blind Users., , , , , , , , , and . Conference on Designing Interactive Systems, page 47-60. ACM, (2020)Using a Virtual Workplace Environment to Reduce Implicit Gender Bias., , , , , , and . Int. J. Hum. Comput. Interact., 39 (3): 529-545 (2023)Text Entry for Ultra-Small Touchscreens Using a Fixed Cursor and Movable Keyboard., , , , , and . CHI Extended Abstracts, page 3770-3773. ACM, (2016)Using fNIRS brain sensing to evaluate information visualization interfaces., , , , and . CHI, page 473-482. ACM, (2013)Building implicit interfaces for wearable computers with physiological inputs: zero shutter camera and phylter., , , , , and . UIST (Adjunct Volume), page 89-90. ACM, (2014)Investigating Implicit Gender Bias and Embodiment of White Males in Virtual Reality with Full Body Visuomotor Synchrony., , , , , , , and . CHI, page 557. ACM, (2019)DriftBoard: A Panning-Based Text Entry Technique for Ultra-Small Touchscreens., , , , , and . UIST, page 575-582. ACM, (2016)Reducing Implicit Gender Bias Using a Virtual Workplace Environment., , , , , , and . CHI Extended Abstracts, page 277:1-277:7. ACM, (2021)