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HyWorM: An Experiment in Dynamic Improvement of Analytic Processes.

, , , , , , , , , and . HCI (31), volume 12792 of Lecture Notes in Computer Science, page 311-320. Springer, (2021)

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Designing a Learner Model for Use in Training Analysts in a Social Media Practice Environment., , , , and . HCI (32), volume 12793 of Lecture Notes in Computer Science, page 199-208. Springer, (2021)Model Docking Using Knowledge-Level Analysis., , , and . SBP, volume 6589 of Lecture Notes in Computer Science, page 105-112. Springer, (2011)Mitigating Issues Related to the Modeling of Insurgent Recruitment., , , and . SBP, volume 6007 of Lecture Notes in Computer Science, page 375-381. Springer, (2010)Leaving Hints: Using Player In-Game Hints to Measure and Improve Learning., and . HCI (37), volume 1088 of Communications in Computer and Information Science, page 222-230. Springer, (2019)HyWorM: An Experiment in Dynamic Improvement of Analytic Processes., , , , , , , , , and . HCI (31), volume 12792 of Lecture Notes in Computer Science, page 311-320. Springer, (2021)Adaptive Learner Assessment to Train Social Media Analysts., , , and . HCI (31), volume 13332 of Lecture Notes in Computer Science, page 36-52. Springer, (2022)Topic Mapping to Support Users in Literature Search., , , and . AHFE (11), volume 269 of Lecture Notes in Networks and Systems, page 345-352. Springer, (2021)Revamping the RAMPAGE Adaptive Intelligence Analysis Framework in the Age of Generative AI., , and . HCI (44), volume 14727 of Lecture Notes in Computer Science, page 239-249. Springer, (2024)Heuristica II: Updating a 2011 Game-Based Training Architecture Using Generative AI Tools., , and . HCI (44), volume 14727 of Lecture Notes in Computer Science, page 314-332. Springer, (2024)Is more information better? Examining the effects of visual and cognitive fidelity on learning in a serious video game., , , , , , , , , and 2 other author(s). GEM, page 1-6. IEEE, (2014)