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Co-designing with Senior Citizens: A Systematic Literature Review.

, , and . HCI (25), volume 12786 of Lecture Notes in Computer Science, page 61-73. Springer, (2021)

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Methods and Strategies for Involving Older Adults in Branding an Online Community: The miOne Case Study., , and . HCI (28), volume 11593 of Lecture Notes in Computer Science, page 3-19. Springer, (2019)Age Stereotyping in the Game Context: Introducing the Game-Ageism and Age-Gameism Phenomena., , and . HCI (28), volume 11593 of Lecture Notes in Computer Science, page 245-255. Springer, (2019)"Game-based psychotherapy" for active ageing: A game design proposal in non-game context., and . TISHW, page 19:1-19:8. IEEE, (2016)Co-designing with Senior Citizens: A Systematic Literature Review., , and . HCI (25), volume 12786 of Lecture Notes in Computer Science, page 61-73. Springer, (2021)Footour: Designing and Developing a Location-Based Game for Senior Tourism in the miOne Community., , , , and . HCI (28), volume 12208 of Lecture Notes in Computer Science, page 673-687. Springer, (2020)Breaking barriers to game-based learning for active ageing and healthy lifestyles A qualitative interview study with experts in the field., , , and . SeGAH, page 1-8. IEEE, (2018)The Use of Immersive Technologies While Ageing in the Digitally Mediated Society., , and . HCI (32), volume 14042 of Lecture Notes in Computer Science, page 610-626. Springer, (2023)Strategies for Fostering Senior Citizens' Active Participation in Online Communities., , and . HCI (32), volume 14042 of Lecture Notes in Computer Science, page 183-193. Springer, (2023)Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens., , , and . HCI (32), volume 14042 of Lecture Notes in Computer Science, page 592-609. Springer, (2023)Senior Citizens as Storytellers: Contribution to Gamified Contexts., , and . HCI (29), volume 13330 of Lecture Notes in Computer Science, page 69-79. Springer, (2022)