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A Bimodal Learning Approach to Assist Multi-sensory Effects Synchronization.

, , and . IJCNN, page 1-8. IEEE, (2018)

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Adding temporal semantic to textual media objects with eye tracking technology., , and . WebMedia, page 217-220. ACM, (2019)Using Abstract Anchors for Automatic Authoring of Sensory Effects Based on Ambient Sound Recognition., and . WebMedia, page 437-440. ACM, (2017)Using Abstract Anchors to Aid The Development of Multimedia Applications With Sensory Effects., and . DocEng, page 211-218. ACM, (2017)A Hybrid Approach for Spatio-Temporal Validation of Declarative Multimedia Documents., , , and . ACM Trans. Multim. Comput. Commun. Appl., 14 (4): 86:1-86:24 (2018)Sensory Effect Extraction for 360° Media Content., , and . WebMedia, page 85-88. ACM, (2021)A Bimodal Learning Approach to Assist Multi-sensory Effects Synchronization., , and . IJCNN, page 1-8. IEEE, (2018)Interactive 360-degree Videos in Ginga-NCL Using Head-Mounted-Displays as Second Screen Devices., , , , , , , and . WebMedia, page 289-296. ACM, (2020)Empowering Orientation and Mobility Instructors: Digital Tools for Enhancing Navigation Skills in People Who Are Blind., , , , , and . ICCHP (1), volume 14750 of Lecture Notes in Computer Science, page 436-443. Springer, (2024)Semi-automatic mulsemedia authoring analysis from the user's perspective., , , , and . MMSys, page 249-256. ACM, (2023)A proposal for supporting sensory effect rendering in ginga-NCL., , , , , and . WebMedia, page 273-280. ACM, (2019)