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Game theoretic mechanism design applied to machine learning classification., , , and . CIP, page 1-5. IEEE, (2012)Simulating smoking behaviors based on cognition-determined, opinion-based system dynamics., , , , , and . WSC, page 3892-3900. IEEE/ACM, (2015)Preparing for the aftermath: Using emotional agents in game-based training for disaster response., , , , , and . CIG, page 266-275. IEEE, (2008)Adult Neurogenesis: Implications on Human And Computational Decision Making., , , , and . HCI (24), volume 8027 of Lecture Notes in Computer Science, page 531-540. Springer, (2013)Feedback density and causal complexity of simulation model structure., , , , , , and . J. Simulation, 17 (3): 229-239 (2023)Overcoming the Static Learning Bottleneck - the need for adaptive neural learning., and . ICRC, page 1-3. IEEE Computer Society, (2016)A Spike-Timing Neuromorphic Architecture., , , , , , , , , and 3 other author(s). ICRC, page 1-8. IEEE, (2017)MapReduce SVM Game., , , , and . INNS Conference on Big Data, volume 53 of Procedia Computer Science, page 298-307. Elsevier, (2015)Malware Generation with Specific Behaviors to Improve Machine Learning-based Detection., , , , , , and . IEEE BigData, page 2160-2169. IEEE, (2021)Repeated play of the SVM game as a means of adaptive classification., , , , and . IJCNN, page 1-8. IEEE, (2015)