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Exploring the Impact of User and System Factors on Human-AI Interactions in Head-Worn Displays., , , , и . ISMAR, стр. 109-118. IEEE, (2023)Designing a Tangible Interface for Manager Awareness in Wilderness Search and Rescue., , , , и . CSCW Companion, стр. 161-164. ACM, (2018)Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements., , , , и . CHI PLAY, стр. 425-426. ACM, (2014)Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones., , , , , , , и . Conference on Designing Interactive Systems, стр. 1123-1135. ACM, (2016)Mechanics of Camera Work in Mobile Video Collaboration., , , , и . CHI, стр. 957-966. ACM, (2015)Designing for Distributed Collaboration in Wilderness Search and Rescue.. CSCW Companion, стр. 77-80. ACM, (2018)Shopping Over Distance through a Telepresence Robot., , , и . PACMHCI, 2 (CSCW): 191:1-191:18 (2018)The Benefits and Challenges of Video Calling for Emergency Situations., , , и . CHI, стр. 657. ACM, (2018)FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet., , , , , , , , и . ICMI, стр. 194-203. ACM, (2020)Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users?, , , , , , , , и . CHI, стр. 794:1-794:14. ACM, (2023)