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MIE 2017: 1st international workshop on multimodal interaction for education (workshop summary).

, , , , , and . ICMI, page 670-671. ACM, (2017)

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Continuous Recognition of Player's Affective Body Expression as Dynamic Quality of Aesthetic Experience., , and . IEEE Trans. Comput. Intell. AI Games, 4 (3): 199-212 (2012)Human Movement Datasets: An Interdisciplinary Scoping Review., , , , , , , , , and 5 other author(s). ACM Comput. Surv., 55 (6): 126:1-126:29 (2023)Quantitative subjective analysis of color tone perception and description by native speakers of Japanese., , , and . Human Vision and Electronic Imaging, volume 5292 of SPIE Proceedings, page 342-350. SPIE, (2004)A visual interactive environment for image retrieval by subjective parameters., , and . MMSP, page 559-564. IEEE, (1999)Supporting Everyday Function in Chronic Pain Using Wearable Technology., , and . CHI, page 3903-3915. ACM, (2017)An Interactive Environment for Kansei Data Mining.. MDM/KDD, page 58-67. University of Alberta, (2001)Automatic Recognition of Affective Body Movement in a Video Game Scenario., and . INTETAIN, volume 78 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 149-159. Springer, (2011)Recurrent network based automatic detection of chronic pain protective behavior using MoCap and sEMG data., , , , , and . UbiComp, page 225-230. ACM, (2019)Tactile perceptions of digital textiles: a design research approach., , , , , , , and . CHI, page 1669-1678. ACM, (2013)Naturalistic Affective Expression Classification by a Multi-stage Approach Based on Hidden Markov Models., and . ACII (2), volume 6975 of Lecture Notes in Computer Science, page 378-387. Springer, (2011)