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Editorial., , , and . Int. J. Comput. Vis., 68 (1): 5-6 (2006)Learning Motion Priors for 4D Human Body Capture in 3D Scenes., , , , and . ICCV, page 11323-11333. IEEE, (2021)IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesis., , , , , , and . ICCV, page 339-151. IEEE, (2023)LightGlue: Local Feature Matching at Light Speed., , and . ICCV, page 17581-17592. IEEE, (2023)Robust pose-graph loop-closures with expectation-maximization., , and . IROS, page 556-563. IEEE, (2013)Compression and Completion of Animated Point Clouds using Topological Properties of the Manifold., , and . 3DV, page 734-742. IEEE, (2020)Self-Supervised Learning of Non-Rigid Residual Flow and Ego-Motion., , , and . 3DV, page 150-159. IEEE, (2020)RealisticHands: A Hybrid Model for 3D Hand Reconstruction., , , and . 3DV, page 22-31. IEEE, (2021)Providing Multimedia Tools for Recording, Reconstruction, Visualisation and Database Storage/Access of Archaeological Excavations., , , , , , , , , and 12 other author(s). VAST, page 165-174. Eurographics Association, (2003)Spherical Frustum Sparse Convolution Network for LiDAR Point Cloud Semantic Segmentation., , , , and . CoRR, (2023)