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A general method for preserving attribute values on simplified meshes.

, , , and . IEEE Visualization, page 59-66. IEEE Computer Society and ACM, (1998)

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Marching Intersections: An Efficient Approach to Shape-from-Silhouette., , , , , and . VMV, page 283-290. Aka GmbH, (2002)Preserving attribute values on simplified meshes by resampling detail textures., , , , and . Vis. Comput., 15 (10): 519-539 (1999)Simplification of Tetrahedral meshes with accurate error evaluation., , , , and . IEEE Visualization, page 85-92. IEEE Computer Society and ACM, (2000)3D Scanning the Minerva of Arezzo., , , , , , , , , and 4 other author(s). ICHIM (2), page 266-272. Archives & Museum Informatics, Pittsburgh, PA, USA, (2001)Metro: Measuring Error on Simplified Surfaces., , and . Comput. Graph. Forum, 17 (2): 167-174 (1998)Zeta: A Resolution Modeling System., , , and . Graph. Model. Image Process., 60 (5): 305-329 (1998)Fast Tetrahedron-Tetrahedron Overlap Algorithm., , and . J. Graphics, GPU, & Game Tools, 7 (2): 17-25 (2002)Multiple Texture Stitching and Blending on 3D Objects., , , and . Rendering Techniques, page 119-130. Springer, (1999)Weaver, an automatic texture builder., , , and . 3DPVT, page 562-567. IEEE Computer Society, (2002)Computer Assisted Reconstruction of Buildings from Photographic Data., , , and . VMV, page 213-220. Aka GmbH, (2000)