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Rekindling Imagination in Dementia Care with the Resonant Interface Rocking Chair.

, , and . CHI Extended Abstracts, page 2020-2026. ACM, (2016)

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Selective rendering of task related scenes., , and . APGV, volume 73 of ACM International Conference Proceeding Series, page 174. ACM, (2004)Did You See What I Saw?: Comparing User Synchrony When Watching 360° Video In HMD Vs Flat Screen., , , , , and . VR, page 916-917. IEEE, (2019)Parallel worlds: immersion in location-based experiences., , , , and . CHI Extended Abstracts, page 1733-1736. ACM, (2005)Evaluating Prototype Augmented and Adaptive guidance system to support Industrial Plant Maintenance., , , , , and . MobileHCI, page 40:1-40:10. ACM, (2021)Towards A Design For Life: Redesigning For Reminiscence With Looked After Children., , , , , , and . CHI, page 1-14. ACM, (2020)Exploiting Human Visual Perception in Visualization., and . The Visualization Handbook, Academic Press / Elsevier, (2005)Realistic Rendering in Real-Time., and . Euro-Par, volume 2400 of Lecture Notes in Computer Science, page 21-28. Springer, (2002)Using Design Fiction to Explore the Ethics of VR 'In the Wild'., , , , , , and . TVX, page 293-299. ACM, (2019)Gorilla game lab: exploring modularity, tangibility and playful engagement in cognitive enrichment design., , , , , , and . ACI, page 6:1-6:13. ACM, (2018)The Sugargotchi: An Embodied Digital Pet to Raise Children's Awareness of their Dental Health and Free Sugar Consumption., , , , and . CHI PLAY (Companion), page 242-247. ACM, (2020)