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A cloud-based brain connectivity analysis tool., , , , , , , и . HPEC, стр. 1-6. IEEE, (2017)Interactive Mouse Systems Providing Haptic Feedback During the Exploration in Virtual Environment., , , и . ISCIS, том 3280 из Lecture Notes in Computer Science, стр. 136-146. Springer, (2004)Design of novel haptic mouse and its applications., , и . IROS, стр. 2260-2265. IEEE, (2003)Learning-based long-range axon tracing in dense scenes., , , , , , , , и . ISBI, стр. 1578-1582. IEEE, (2018)Hybrid of Evolution and Reinforcement Learning for Othello Players., , и . CIG, стр. 203-209. IEEE, (2007)Emotional Speech Synthesis for Multi-Speaker Emotional Dataset Using WaveNet Vocoder., , , и . ICCE, стр. 1-2. IEEE, (2019)Easy Learning from Label Proportions., , , , и . CoRR, (2023)Automated dense neuronal fiber tracing and connectivity mapping at cellular level., , , , , и . ISBI, стр. 332-336. IEEE, (2017)Beyond RGB: A Real World Dataset for Multispectral Imaging in Mobile Devices., , , , , , , , , и . WACV, стр. 4332-4342. IEEE, (2024)A Study about Designing Reward for Gamified Crowdsourcing System., , , , и . HCI (9), том 8518 из Lecture Notes in Computer Science, стр. 678-687. Springer, (2014)