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Fast, Realistic Lighting for Video Games., , , and . IEEE Computer Graphics and Applications, 23 (3): 54-64 (2003)Entropy-based Adaptive Sampling., , and . Graphics Interface, page 149-158. (2003)Viewpoint entropy: a new tool for obtaining good views of molecules, , , and . VISSYM '02: Proceedings of the symposium on Data Visualisation 2002, page 183--188. Aire-la-Ville, Switzerland, Switzerland, Eurographics Association, (2002)Multimodal Data Fusion Based on Mutual Information., , , , , , and . IEEE Trans. Vis. Comput. Graph., 18 (9): 1574-1587 (2012)Optimal combination of techniques in multiple importance sampling., and . VRCAI, page 141-150. ACM, (2014)Combining global and local global-illumination algorithms., , , , and . SCCG, page 185-192. ACM, (2003)Key Frame Extraction Based on Motion Vector., , , and . PCM (2), volume 9917 of Lecture Notes in Computer Science, page 387-395. Springer, (2016)Information Theory Tools for Scene Discretization., , , and . Rendering Techniques, page 95-106. Springer, (1999)Global Monte Carlo. A Progressive Solution., , and . Rendering Techniques, page 231-239. Springer, (1995)Viewpoint Entropy: A New Tool for Obtaining Good Views of Molecules., , , and . VisSym, page 183-188. Eurographics Association, (2002)