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The effect of camera perspective and session duration on training decision making in a serious video game., , , , , , , , , и 7 other автор(ы). IGIC, стр. 256-262. IEEE, (2013)Analysis of Facial Expressions Explain Affective State and Trust-Based Decisions During Interaction with Autonomy., , , , , и . IHSI, том 1131 из Advances in Intelligent Systems and Computing, стр. 999-1006. Springer, (2020)In-Vehicle Tactile Displays to Enhance Crew Situation Awareness and Understanding of Agents in a Simulated Driving Environment., , и . HCI (5), том 11570 из Lecture Notes in Computer Science, стр. 15-23. Springer, (2019)Evaluating path planning in human-robot teams: Quantifying path agreement and mental model congruency., , и . CogSIMA, стр. 1-7. IEEE, (2017)Quantifying Human Decision-Making: Implications for Bidirectional Communication in Human-Robot Teams., , , , , и . HCI (9), том 10909 из Lecture Notes in Computer Science, стр. 361-379. Springer, (2018)Identifying Consensus in Heterogeneous Multidisciplinary Professional Teams., , и . CogSIMA, стр. 127-133. IEEE, (2019)Where Do You Think You're Going?: Characterizing Spatial Mental Models from Planned Routes., , и . ACM Trans. Hum. Robot Interact., 9 (4): 23:1-23:55 (2020)