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Exploring everyday life in remote schools: A large-scale study with cultural probes and affinity diagrams.

, , and . workshop on Digital Technologies and Marginalized Youth, IDC 2010., (2010)

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Programming touch and full-body interaction with a remotely controlled robot in a secondary education STEM course., and . PCI, page 225-229. ACM, (2018)Mobile Mapmaking: A Field Study of Gamification and Cartographic Editing., and . INTERACT (2), volume 11747 of Lecture Notes in Computer Science, page 427-435. Springer, (2019)SocialSkip: pragmatic understanding within web video., , and . EuroITV, page 25-28. ACM, (2011)Analytics on video-based learning., , , , and . LAK, page 283-284. ACM, (2013)Open system for video learning analytics., , and . L@S, page 153-154. ACM, (2014)Social television and user interaction., , and . Comput. Entertain., 6 (1): 4:1-4:10 (2008)Interaction Design in Television Voting: A Usability Study on Music TV and Input Devices., , and . EuroITV, volume 5066 of Lecture Notes in Computer Science, page 268-272. Springer, (2008)"Do Not Touch the Paintings!" The Benefits of Interactivity on Learning and Future Visits in a Museum., , , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 553-561. Springer, (2012)Video-Based Learning and Open Online Courses., , , , and . Int. J. Emerg. Technol. Learn., 9 (1): 4-7 (2014)Interactivity and user participation in the television lifecycle, and . Proceeding of the 1st international conference on Designing interactive user experiences for TV and video - uxtv '08, page 125--128. New York, New York, USA, ACM Press, (October 2008)