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3D Environment Modeling for Falsification and Beyond with Scenic 3.0.

, , , , , , , , , and . CAV (1), volume 13964 of Lecture Notes in Computer Science, page 253-265. Springer, (2023)

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Classifiers Based on Deep Sparse Coding Architectures are Robust to Deep Learning Transferable Examples., , , , and . CoRR, (2018)Scenic4RL: Programmatic Modeling and Generation of Reinforcement Learning Environments., , , , , , and . CoRR, (2021)Investigating Causally Augmented Sparse Learning as a Tool for Meaningful Classification., , and . AIKE, page 33-37. IEEE, (2023)Investigating SINDy as a Tool for Causal Discovery in Time Series Signals., , and . ICASSP, page 1-5. IEEE, (2023)Artificial Intelligence Gaming Assistant for Google Glass., and . ISVC (2), volume 8888 of Lecture Notes in Computer Science, page 770-778. Springer, (2014)Programmatic Modeling and Generation of Real-Time Strategic Soccer Environments for Reinforcement Learning., , , , , , , and . AAAI, page 6028-6036. AAAI Press, (2022)Parallel and Multi-objective Falsification with Scenic and VerifAI., , , , and . RV, volume 12974 of Lecture Notes in Computer Science, page 265-276. Springer, (2021)Dictionary Learning with Accumulator Neurons., , , , , , , , and . ICONS, page 11:1-11:9. ACM, (2022)Recent RFI-Related Developments from a NOAA Leo Perspective.. IGARSS, page 5149-5151. IEEE, (2022)Calibration and characterization of a scanning L-band Active Passive (SLAP) microwave radiometer., , , , , and . IGARSS, page 294-295. IEEE, (2016)