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Hidden / Caution / Danger: How Video Games Can Inform the Design of Sight Cues for Agents., , , , , и . HAI, стр. 396-401. ACM, (2021)Robots in Groups and Teams., , , и . CSCW Companion, стр. 401-407. ACM, (2017)How did COVID-19 pandemic affect the older adults' needs for robot technologies in Japan?: comparison of participatory design workshops during versus after the COVID-19 pandemic., , , , и . Frontiers Robotics AI, (2024)Getting to Know You: Relationship Between Intergroup Contact and Willingness to Interact., , , , и . HRI (Companion), стр. 275-276. ACM, (2018)"I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames., , , , , , и . CHI, стр. 417:1-417:22. ACM, (2022)Three's company, or a crowd?: The effects of robot number and behavior on HRI in Japan and the USA., , , , и . Robotics: Science and Systems, (2015)Sensing Companions: Potential Clinical Uses of Robot Sensor Data for Home Care of Older Adults with Depression., , , , , , , и . HRI (Companion), стр. 89-90. ACM, (2018)He said, she said, it said: Effects of robot group membership and human authority on people's willingness to follow their instructions., , и . RO-MAN, стр. 56-61. IEEE, (2017)A Scent to Impress: The Smell of Lavender enhances Trust of Robots., , и . HAI, стр. 245-246. ACM, (2022)Showing Sympathy via Embodied Affective Robot Touch, GIFs, and Texts: People are Indifferent., , и . HRI (Companion), стр. 161-166. ACM, (2023)