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Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction., , , , и . Frontiers Virtual Real., (2021)Investigating a Physical Dial as a Measurement Tool for Cybersickness in Virtual Reality., , , и . VRST, стр. 32:1-32:5. ACM, (2019)Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match, , , , , , , , , и . 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), стр. 565-566. (2021)Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality., , , , и . VR, стр. 181-189. IEEE, (2019)Action Units: Directorial Cues for Immersive Storytelling in Swivel-chair Virtual Reality., , и . VR Workshops, стр. 277-278. IEEE, (2020)Pilot Study for Telepresence with 3D-Model in Mixed Reality., и . HCI (11), том 9179 из Lecture Notes in Computer Science, стр. 22-29. Springer, (2015)Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience., , , , , и . VRST, стр. 4:1-4:10. ACM, (2023)Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality., , , , и . OZCHI, стр. 45-54. ACM, (2020)The Potential Impact of VR Classroom Style on Learning Efficacy., и . VR Workshops, стр. 145-150. IEEE, (2024)Introduce Floor Vibration to Virtual Reality., , , , и . SUI, стр. 21:1-21:2. ACM, (2021)