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Exploring the Effect of Color Palette in Painterly Rendered Character Sequences.

, , and . CAe@Expressive, page 89-97. Eurographics Association, (2012)

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Experiencing Belugas: Action Selection for an Interactive Aquarium Exhibit., , and . Adaptive Behaviour, 15 (1): 99-113 (2007)Painterly rendered portraits from photographs using a knowledge-based approach.. Human Vision and Electronic Imaging, volume 6492 of SPIE Proceedings, page 649203. SPIE, (2007)Towards an interactive visualization of game design patterns., , and . DiGRA Conference, (2005)Saliency-Based Artistic Abstraction With Deep Learning and Regression Trees., , and . HVEI, page 1-9. Society for Imaging Science and Technology, (2018)AdWiL: adaptive windows layout manager., , , and . CHI Extended Abstracts, page 4177-4182. ACM, (2009)Sound and Visual Entrainment in Affective, Bio-Responsive Multi-User VR Interactives., , and . ACIIW, page 1-4. IEEE, (2023)Engagement with Artificial Intelligence through Natural Interaction Models., , and . EVA, BCS, (2017)BioFlockVR: exploring visual entrainment through amorphous nature phenomena in bio-responsive multi-immersant VR interactives., , , , and . ICIGP, page 150-154. ACM, (2019)Using a Contextual Focus Model for an Automatic Creativity Algorithm to Generate Art Work.. BICA, volume 41 of Procedia Computer Science, page 212-219. Elsevier, (2014)A multi-layer artificial intelligence and sensing based affective conversational embodied agent., and . ACII Workshops, page 91-92. IEEE, (2019)