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Are 3D Face Shapes Expressive Enough for Recognising Continuous Emotions and Action Unit Intensities?

, , , , , and . IEEE Trans. Affect. Comput., 15 (2): 535-548 (April 2024)

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Generating Multimedia Presentations for RoboCup Soccer Games., , and . RoboCup, volume 1395 of Lecture Notes in Computer Science, page 200-215. Springer, (1997)Web-based characters for universal access: experience with different player technologies.. HCI, page 63-67. Lawrence Erlbaum, (2001)Kriterien für die Mensch-Maschine-Interaktion bei KI: Ansätze für die menschengerechte Gestaltung in der Arbeitswelt, , , , , , , , , and 1 other author(s). Whitepaper, Lernende Systeme -- Die Plattform für Künstliche Intelligenz, München, (June 2020)WIP and PPP: a comparison of two multimedia presentation systems in terms of the standard reference model.. Comput. Stand. Interfaces, 18 (6-7): 555-563 (1997)From adaptive hypertext to personalized web companions., and . Commun. ACM, 45 (5): 43-46 (2002)"Do you trust me?": Increasing User-Trust by Integrating Virtual Agents in Explainable AI Interaction Design., , , , and . IVA, page 7-9. ACM, (2019)Designing the Impression of Social Agents' Real-time Interruption Handling., , , , and . IVA, page 19-21. ACM, (2019)The Affective Bar Piano., , , , and . IVA, page 64:1-64:3. ACM, (2023)Building applications with life-like characters: the MIAU platform., , and . IUI, page 328. ACM, (2003)A flexible platform for building applications with life-like characters., , and . IUI, page 158-165. ACM, (2003)