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Design and implementation of a radiation tolerant on-board computer for science technology satellite-3.

, , and . AHS, page 17-23. IEEE Computer Society, (2010)

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Efficient Large-Scale Terrain Rendering Method for Real-World Game Simulation., , and . Edutainment, volume 3942 of Lecture Notes in Computer Science, page 597-605. Springer, (2006)Acceleration of Terrain Rendering Using Cube Mesh., and . HCI (14), volume 4563 of Lecture Notes in Computer Science, page 71-79. Springer, (2007)Design and implementation of a radiation tolerant on-board computer for science technology satellite-3., , and . AHS, page 17-23. IEEE Computer Society, (2010)A Low Cost and Interactive Rapid Prototyping Platform for Digital System Design Education., , , and . MSE, page 95-96. IEEE Computer Society, (2007)Demo: Demonstration of Reconfigurable Metasurface for Wireless Communications., , , , , , and . WCNC Workshops, page 1-2. IEEE, (2020)Real-time 3D Filtering of Ultrasound Datasets., , , , and . HEALTHINF, page 473-476. INSTICC Press, (2010)Implementation of a Self-Motivated Arbitration Scheme for the Multilayer AHB Busmatrix., , , and . IEEE Trans. Very Large Scale Integr. Syst., 18 (5): 818-830 (2010)