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Untapped Potential of Participatory Design - Citizen Centered Social Data Utilization for Smart Cities.

, , , и . HCI (26), том 14036 из Lecture Notes in Computer Science, стр. 156-165. Springer, (2023)

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Introduction to the Minitrack on Knowledge Flow, Transfer, Sharing, and Exchange., , и . HICSS, стр. 1. ScholarSpace, (2021)Challenges to Deploy Service Design in Organizations: Analysis Through "Scaling Up" Workshops., , и . ICServ, стр. 89-98. Springer, (2015)How Remote-Controlled Avatars Are Accepted in Hybrid Workplace., , , , и . HCI (26), том 14036 из Lecture Notes in Computer Science, стр. 295-307. Springer, (2023)Not just power: Exploring transitions as fluidity relationality in Participatory Design., и . PDC (2), стр. 52-59. ACM, (2024)The Effect of Series Workshops on Ownership of Societal Issues: Case Study on Designing Food for the Future., , , , , и . HCI (20), том 14030 из Lecture Notes in Computer Science, стр. 240-253. Springer, (2023)How Citizens Participation Begin and Continue in Developing Smart Cities.. HCI (27), том 14037 из Lecture Notes in Computer Science, стр. 182-192. Springer, (2023)To Prove There Is Another Way": A Qualitative Study on Digital Tools for Education in the Storstrøm Prison of Denmark., , и . HICSS, стр. 44-53. ScholarSpace, (2024)Towards a Culturally Independent Participatory Design Method: Fusing Game Elements into the Design Process., , и . Culture and Computing, стр. 92-97. IEEE Computer Society, (2013)Introducing a Game Approach Towards IS Requirements Specification., , и . HICSS, стр. 3687-3696. IEEE Computer Society, (2014)How Can We Encourage Ownership to Social Challenges?: Comparison of Three Types of Workshop Themes., , , , , , , , , и . HCI (4), том 14014 из Lecture Notes in Computer Science, стр. 276-293. Springer, (2023)