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Designing and Evaluating an Adaptive Virtual Reality System using EEG Frequencies to Balance Internal and External Attention States.

, , , , and . CoRR, (2023)

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JAM: Java-based Associative Memory., , and . IWSDS, page 143-155. Springer, (2011)Real-Time Multimodal Classification of Internal and External Attention., , , , and . ICMI (Adjunct), page 14:1-14:7. ACM, (2019)SSVEP-Aided Recognition of Internally and Externally Directed Attention from Brain Activity., , , and . SMC, page 2672-2677. IEEE, (2021)Decoding Mental Workload in Virtual Environments: A fNIRS Study using an Immersive n-back Task., , , , and . EMBC, page 3103-3106. IEEE, (2019)Joint optimization for discriminative, compact and robust Brain-Computer Interfacing., , , and . NER, page 82-85. IEEE, (2015)The Role of Physical Props in VR Climbing Environments., , , , and . CHI, page 183. ACM, (2019)Hybrid Adaptive Systems., , , , , , , , , and 7 other author(s). Bus. Inf. Syst. Eng., 66 (2): 233-247 (April 2024)Exploration of Person-Independent BCIs for Internal and External Attention-Detection in Augmented Reality., and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 5 (2): 80:1-80:27 (2021)Methods and Tools for Using BCI with Augmented and Virtual Reality.. Brain Art, Springer, (2019)Multimodal Differentiation of Obstacles in Repeated Adaptive Human-Computer Interactions., and . IUI, page 260-269. ACM, (2021)