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Human-scale virtual reality catching robot simulation.

, , and . ICINCO-RA (2), page 33-38. INSTICC Press, (2007)978-972-8865-83-2.

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A 3D Descriptive Model for Designing Multimodal Feedbacks in any Virtual Environment for Gesture Learning., , and . ICSOFT, page 84-95. SCITEPRESS, (2023)Modeling and Evaluating of Human 3d+t Activities in Virtual Environment., , and . EC-TEL, volume 11722 of Lecture Notes in Computer Science, page 696-700. Springer, (2019)Building Suitable Observation Points to Enhance the Learner's Perception of Information in Virtual Environment for Gesture Learning., , , and . CSEDU (1), page 428-435. SCITEPRESS, (2024)Enhancing Human Learning of Motions: An Approach Through Clustering., , and . EC-TEL, volume 11082 of Lecture Notes in Computer Science, page 591-595. Springer, (2018)Virtual Reality and Programming by Demonstration: Teaching a Robot to Grasp a Dynamic Object by the Generalization of Human Demonstrations., , , and . Presence Teleoperators Virtual Environ., 20 (3): 241-253 (2011)Real-time Interactive L-system - A Virtual Plant and Fractal Generator., , , and . GRAPP, page 370-377. INSTICC Press, (2010)Human-scale virtual reality catching robot simulation., , and . ICINCO-RA (2), page 33-38. INSTICC Press, (2007)978-972-8865-83-2.Automatic Prediction of 3D Checkpoints for Technical Gesture Learning in Virtual Environments., , , and . VISIGRAPP (1: GRAPP), page 39-51. SCITEPRESS, (2023)Albiziapp: A Gamified Tool Dedicated to Tree Mapping., , , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 287-297. Springer, (2019)Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human Learning., , and . VISIGRAPP (1: GRAPP), page 137-148. SCITEPRESS, (2020)