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Ambient Surfaces: Interactive Displays in the Informative Workspace of Co-located Scrum Teams.

, , , , , and . NordiCHI, page 69. ACM, (2016)

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IVORY: A Tangible Interface to Perceive Human-Environment Interrelationships., , and . TEI, page 491-497. ACM, (2019)Colored Raindrops - A Fiction-Driven Workshop for Girls., , , and . Girls@IDC, ACM, (2018)Iterative design of tabletop GUIs using physics simulation., and . MuC, page 203-212. Oldenbourg Verlag, (2009)A Model for Sensorimotor Affordances in Virtual Reality Environments., , and . VS-GAMES, page 1-4. IEEE, (2019)Towards Methodological Guidance for Longitudinal Ambient Display In Situ Research., , , and . ECSCW Exploratory Papers, Demos and Posters, European Society for Socially Embedded Technologies (EUSSET), (2019)Workshop Evaluation der Nutzung und des Nutzens von (Semi-)Public Displays., , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Medienbruchfreie Kollaboration in Scrum-Meetings., , and . MuC (Workshopband), page 317-322. Oldenbourg Verlag, (2013)Exploring Mobility Behavior Around Ambient Displays Using Clusters of Multi-dimensional Walking Trajectories., , , , , and . CHI Extended Abstracts, page 117:1-117:6. ACM, (2023)Classification of Physiological Data in Affective Exergames., , , , , , and . SSCI, page 2076-2081. IEEE, (2018)Hin zu mehr Sichtbarkeit und Wertschätzung in der Softwareentwicklung., , , and . MuC, page 341-344. Oldenbourg Verlag, (2013)