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Is Resistance Futile?: Early Career Game Developers, Generative AI, and Ethical Skepticism.

, , and . CHI, page 173:1-173:13. ACM, (2024)

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Guided Feature Identification and Removal for Resource-constrained Firmware., , , , and . ACM Trans. Softw. Eng. Methodol., 31 (2): 28:1-28:25 (2022)Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration., , , and . ICCC, page 182-188. computationalcreativity.net, (2015)Towards a Critical Technical Practice of Narrative Intelligence., and . AIIDE Workshops, volume 2862 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Stackable Music: A Marker-Based Augmented Reality Music Synthesis Game., , and . CHI PLAY Companion, page 22-28. ACM, (2023)Polymorph: dynamic difficulty adjustment through level generation., , and . PCGames@FDG, page 11:1-11:4. ACM, (2010)Evaluation of an automatically-constructed graph-based representation for interactive narrative., , , , , , , , and . FDG, page 100:1-100:9. ACM, (2019)Impact of BCI-Informed Visual Effect Adaptation in a Walking Simulator., , and . FDG, page 5:1-5:8. ACM, (2023)General Analytical Techniques For Parameter-Based Procedural Content Generators., , , and . CoG, page 1-8. IEEE, (2019)Games crafters play., , and . FDG, page 26:1-26:9. ACM, (2018)Standing on the Shoulders of Citizens: Exploring Gameful Collaboration for Creating Social Experiments., , , , and . HICSS, page 74-83. IEEE Computer Society, (2016)