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The pen is mightier: understanding stylus behaviour while inking on tablets.

, , , and . Graphics Interface, page 193-200. Canadian Information Processing Society / ACM, (2014)

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The pen is mightier: understanding stylus behaviour while inking on tablets., , , and . Graphics Interface, page 193-200. Canadian Information Processing Society / ACM, (2014)The Living Room: Exploring the Haunted and Paranormal to Transform Design and Interaction., , , , , and . Conference on Designing Interactive Systems, page 1328-1340. ACM, (2016)Machines as Co-Designers: A Fiction on the Future of Human-Fabrication Machine Interaction., , , , and . CHI Extended Abstracts, page 790-805. ACM, (2017)Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments., , , , , and . ICAT-EGVE, page 17-20. Eurographics Association, (2017)HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content., , , , and . CHI, page 687. ACM, (2019)Tabletops in motion: the kinetics and kinematics of interactive surface physical therapy., , and . CHI Extended Abstracts, page 2351-2356. ACM, (2012)The SNaP Framework: A VR Tool for Assessing Spatial Navigation., and . Annual Review of Cybertherapy and Telemedicine, volume 144 of Studies in Health Technology and Informatics, IOS Press, (2009)Medusa: a proximity-aware multi-touch tabletop., , , and . UIST, page 337-346. ACM, (2011)Building highly-interactive, data-intensive, REST applications: the Invenio experience., and . CASCON, page 15. IBM, (2008)Understanding the Homepreneurship Opportunities Afforded by Social Networking and Personal Fabrication Technologies.. Proc. ACM Hum. Comput. Interact., 4 (CSCW2): 99:1-99:48 (2020)