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The playful experiences (PLEX) framework as a guide for expert evaluation., , , , and . DPPI, page 221-230. ACM, (2013)Multiplayer Gaming with Mobile Phones - Enhancing User Experience with a Public Screen., , , , and . INTETAIN, volume 3814 of Lecture Notes in Computer Science, page 183-192. Springer, (2005)Open-Source Game Development with the Multi-user Publishing Environment (MUPE) Application Platform., , , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 308-320. Springer, (2004)Multi-User Mobile Applications and a Public Display: Novel Ways for Social Interaction., , , , and . PerCom, page 66-70. IEEE Computer Society, (2006)Augmented Reality for a Casual User: Designing Tools for Interaction with the Virtual World., , , and . CGDC Conf., (2002)Enhancing end-user experience in a multi-device ecosystem., , , , , , and . MUM, volume 154 of ACM International Conference Proceeding Series, page 19-25. ACM, (2005)Using prototypes in early pervasive game development., , and . Computers in Entertainment, 6 (2): 17:1-17:17 (2008)Perspective Map., and . ISWC, page 171-178. IEEE Computer Society, (2002)A System for Evaluating Augmented Reality User Interfaces in Wearable Computers., , and . ISWC, page 77-84. IEEE Computer Society, (2001)Multi-User Mobile Applications and a Public Display: Novel Ways for Social Interaction, , , , and . PERCOM '06: Proceedings of the Fourth Annual IEEE International Conference on Pervasive Computing and Communications (PERCOM'06), page 66--70. Washington, DC, USA, IEEE Computer Society, (2006)