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Interactive Visualization of Line Congruences for Spatial Mechanism Design.

, , and . J. Comput. Inf. Sci. Eng., 2 (3): 208-215 (2002)

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Integrating Operations Simulation Results with an Immersive Virtual Reality Environment., , , and . WSC, page 1713-1719. IEEE Computer Society, (2004)Poster: Rapid development of natural user interaction using kinect sensors and VRPN., , and . 3DUI, page 163-164. IEEE Computer Society, (2014)Puzzle assembly training: Real world vs. virtual environment., , , and . VR, page 27-30. IEEE Computer Society, (2012)VR JuggLua: A framework for VR applications combining Lua, OpenSceneGraph, and VR Juggler., and . SEARIS, page 29-35. IEEE Computer Society, (2012)Collision Detection and Part Interaction Modeling to Facilitate Immersive Virtual Assembly Methods., and . J. Comput. Inf. Sci. Eng., 4 (2): 83-90 (2004)An evaluation of asymmetric interfaces for bimanual virtual assembly with haptics., , and . Virtual Reality, 20 (4): 193-201 (2016)Assessment of haptics-based interaction for assembly tasks in virtual reality., , and . WHC, page 494-499. IEEE Computer Society, (2009)Desktop haptic virtual assembly using physically based modelling., and . Virtual Reality, 11 (4): 207-215 (2007)Development of a Dual-Handed Haptic Assembly System: SHARP., , and . J. Comput. Inf. Sci. Eng., (2008)Interactive Visualization of Line Congruences for Spatial Mechanism Design., , and . J. Comput. Inf. Sci. Eng., 2 (3): 208-215 (2002)