Author of the publication

Search-Based Procedural Content Generation: A Taxonomy and Survey.

, , , and . IEEE Trans. Comput. Intell. AI Games, 3 (3): 172-186 (2011)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Evolving Simple Art-Based Games., and . EvoWorkshops, volume 5484 of Lecture Notes in Computer Science, page 283-292. Springer, (2009)A Class Grammar for General Games.. Computers and Games, volume 10068 of Lecture Notes in Computer Science, page 167-182. Springer, (2016)UCT for PCG.. CIG, page 1-8. IEEE, (2013)What Can Game AI Teach Us?. J. Int. Comput. Games Assoc., 37 (3): 161-165 (2014)Solving Fred Horn's "Gloop" puzzle.. J. Int. Comput. Games Assoc., 39 (3-4): 176-194 (2017)Evolving 3D Buildings for the Prototype Video Game Subversion., , , and . EvoApplications (1), volume 6024 of Lecture Notes in Computer Science, page 111-120. Springer, (2010)Boundary Matching for Interactive Sprouts.. ACG, volume 9525 of Lecture Notes in Computer Science, page 147-159. Springer, (2015)An Overview of the Ludii General Game System., , , and . CoG, page 1-2. IEEE, (2019)Ludii and XCSP: Playing and Solving Logic Puzzles., , , , and . CoG, page 1-4. IEEE, (2019)Bitboard Methods for Games.. J. Int. Comput. Games Assoc., 37 (2): 67-84 (2014)