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A Phantom-Go Program.. ACG, volume 4250 of Lecture Notes in Computer Science, page 120-125. Springer, (2006)Residual Networks for Computer Go.. IEEE Trans. Games, 10 (1): 107-110 (2018)Nested Monte-Carlo Search of Multi-agent Coalitions Mechanism with Constraints., , and . MIWAI, volume 9426 of Lecture Notes in Computer Science, page 80-88. Springer, (2015)Playout policy adaptation with move features.. Theor. Comput. Sci., (2016)Deep Reinforcement Learning for 5 ˟ 5 Multiplayer Go., , , , and . EvoApplications@EvoStar, volume 13989 of Lecture Notes in Computer Science, page 753-764. Springer, (2023)GPU for Monte Carlo Search., and . LION, volume 14286 of Lecture Notes in Computer Science, page 179-193. Springer, (2023)Sequential Halving for Partially Observable Games., , and . CGW/GIGA@IJCAI, volume 614 of Communications in Computer and Information Science, page 16-29. Springer, (2015)Jacques Pitrat, l'Intelligence Artificielle et les Jeux.. Rev. Ouverte Intell. Artif., 3 (1-2): 113-126 (2022)On the Consistency of Average Embeddings for Item Recommendation., , , , and . RecSys, page 833-839. ACM, (2023)The Mathematical Game., , and . ACG, volume 14528 of Lecture Notes in Computer Science, page 146-157. Springer, (2023)