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Impromptu: Managing Networked Audio Applications for Mobile Users., , , and . MobiSys, ACM / USENIX, (2004)Applying Game Theoretic Approach to Goal-Driven Requirements Trade-Off Analysis for Self-Adaptation., and . COMPSAC Workshops, page 330-335. IEEE Computer Society, (2015)Cocktail Party on the Mobile., , and . ISM, page 440-445. IEEE Computer Society, (2008)The Impacts of Just-in-Time Social Networks on People's Choices in the Real World., , , and . SocialCom/PASSAT, page 9-18. IEEE Computer Society, (2011)Open Transaction Network: Connecting Communities of Experience through Mobile Transactions., , , and . MobiCASE, volume 76 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 243-262. Springer, (2010)Connected Consumption: The Hidden Networks of Consumption., , , , and . CCNC, page 1-5. IEEE, (2009)Just-in-Time Social Cloud: Computational Social Platform to Guide People's Just-in-Time Decisions., , , and . GreenCom/iThings/CPScom, page 1259-1266. IEEE, (2013)