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Assembly lines: web generators as hypertexts.. Hypertext, page 115-122. ACM, (2007)Visualizing Global News., and . DH, Alliance of Digital Humanities Organizations (ADHO), (2014)The Fulll Monty.. Digit. Humanit. Q., (2022)In polite company: rules of play in five Facebook games.. Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 345-351. ACM, (2008)The birth of the virtual clinic: the Virtual Terrorism Response Academy as serious game and epistemological space.. Sandbox@SIGGRAPH, page 73-80. ACM, (2007)Will massive online open courses (moocs) change education?, , , , , and . CHI Extended Abstracts, page 2395-2398. ACM, (2013)Reimagining the Humanities Lab., , , and . DH, page 55-58. Red de Humanidades Digitales A. C., (2018)What can the digital humanities learn from feminist game studies?. Digit. Humanit. Q., (2015)Making things public: democracy and government-funded videogames and virtual reality simulations.. Sandbox@SIGGRAPH, page 123-132. ACM, (2006)Are You the Main Character?: Visibility Labor and Attributional Practices on TikTok.. HT, page 18:1-18:5. ACM, (2023)