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Collision Detection between a Complex Solid and a Particle Cloud assisted by Programmable GPU.

, , , and . VRIPHYS, page 43-52. Eurographics Association, (2006)

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Particle Oriented Collision Detection using Simplicial Coverings and Tetra-Trees., , , and . Comput. Graph. Forum, 25 (1): 53-68 (2006)Classification of Grapevine Varieties Using UAV Hyperspectral Imaging., , , and . Remote. Sens., 16 (12): 2103 (June 2024)Voxelización de Sólidos Mediante Instanciación de Geometría., , , and . CEIG, page 75-83. Eurographics Association, (2008)GPU-based Evaluation of Boolean Operations on Triangulated Solids., , , and . SIACG, page 121-130. Eurographics Association, (2006)Accurate Plant Modeling based on the Real Light Incidence., , , , and . VISIGRAPP (1: GRAPP), page 360-366. SciTePress, (2019)An Efficient Point Classification Algorithm for Triangle Meshes., , , , and . J. Graph. Tools, 10 (3): 27-35 (2005)Performance Analysis for GPU-based Ray-triangle Algorithms., , , and . GRAPP, page 239-246. SciTePress, (2014)Evaluación Optimizada de Arboles CSG de Sólidos Triangulados de Forma Libre., , , and . CEIG, page 237-240. Eurographics Association, (2008)Fast and accurate evaluation of regularized Boolean operations on triangulated solids., , , and . Comput. Aided Des., 45 (3): 705-716 (2013)Fast and simple hardware accelerated voxelizations using simplicial coverings., , , and . Vis. Comput., 23 (8): 535-543 (2007)