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Другие публикации лиц с тем же именем

A General Equivalence Checking Framework for Multivalued Logic., , , , , и . ASP-DAC, стр. 61-66. ACM, (2021)From non-paying to premium: predicting user conversion in video games with ensemble learning., , , , и . FDG, стр. 97:1-97:9. ACM, (2019)AutoRhythm: A music game with automatic hit-time generation and percussion identification., , , и . ICME, стр. 1-6. IEEE Computer Society, (2015)A Machine-Learning Item Recommendation System for Video Games., , , и . CIG, стр. 1-4. IEEE, (2018)Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models., , , и . CoRR, (2018)Cooperative and Non-cooperative WSPs in Dynamic Spectrum Leasing., , и . CMC, стр. 274-277. IEEE Computer Society, (2011)LOOPLock 3.0: A Robust Cyclic Logic Locking Approach., , , , , и . ASPDAC, стр. 594-599. IEEE, (2024)Profiling Players with Engagement Predictions., , и . CoG, стр. 1-4. IEEE, (2019)Evaluation of singing enthusiasm for songs with multiple phrases., , , и . APSIPA, стр. 1-4. IEEE, (2016)Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models., , , и . IEEE BigData, стр. 2134-2140. IEEE, (2018)