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Resources for Researching and Teaching Computing Education in Primary and Secondary Schools: What Exists and What is Still Needed.

, , , and . ITiCSE, page 231-232. ACM, (2019)

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Weighted game developer qualifications for consideration in curriculum development.. SIGCSE, page 347-351. ACM, (2009)Learning to Program with Personal Robots: Influences on Student Motivation.. TOCE, 12 (1): 4:1-4:32 (2012)Resources for Researching and Teaching Computing Education in Primary and Secondary Schools: What Exists and What is Still Needed., , , and . ITiCSE, page 231-232. ACM, (2019)Institutional support for computing faculty research productivity: does gender matter?, and . ACM Southeast Regional Conference, page 36-41. ACM, (2012)Evaluating the Long-Term Impact of Pre-college Computing Activities (Abstract Only)., , and . SIGCSE, page 722. ACM, (2017)Game Development for Computer Science Education., , , , , , , and . ITiCSE, page 385. ACM, (2017)Motivations and informing frameworks of game degree programs in the United Kingdom and the United States.. SIGITE Conference, page 67-72. ACM, (2011)Defining the expectation gap: a comparison of industry needs and existing game development curriculum.. FDG, page 129-136. ACM, (2009)Evaluating the effectiveness of hypothesis-based digital learning games in high school science curriculum.. FDG, page 344-345. ACM, (2009)Critical skills for game developers: an analysis of skills sought by industry.. Future Play, page 89-96. ACM, (2008)